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Spite: Catharsis
ARPG

Play as a troubled monk on a deep astral journey within. 

Wielding the skills of your warrior past, face your inner demons, conquer your emotions,

and confront your past self in a final battle for inner peace.

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PROJECT OVERVIEW

The team:

  • 3 Level Designers

  • 4 Game Artists

  • 3 Animators

  • 2 Technical Artists

  • 6 Game Programmers

Production time:

  • Pre-production 4 weeks half-time.

  • Development 10 weeks half-time.

Engine:

  • Unreal Engine as a level editor

  • Feather Engine, made by the team

My Contribution:

  • Level design ownership of level 1.

  • Boss level iterations.

  • Level Art.

  • Collaborated with Technical Artists to develop tools with Houdini Engine.

PROJECT SCREENSHOTS

Contact Info

E-Mail: pontus.hedenberg[at]gmail.com
Phone: (+46) 73-09 78 225

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I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.

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