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Spite: Catharsis
ARPG
Play as a troubled monk on a deep astral journey within.
Wielding the skills of your warrior past, face your inner demons, conquer your emotions,
and confront your past self in a final battle for inner peace.

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PROJECT OVERVIEW
The team:
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3 Level Designers
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4 Game Artists
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3 Animators
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2 Technical Artists
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6 Game Programmers
Production time:
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Pre-production 4 weeks half-time.
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Development 10 weeks half-time.
Engine:
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Unreal Engine as a level editor
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Feather Engine, made by the team
My Contribution:
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Level design ownership of level 1.
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Boss level iterations.
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Level Art.
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Collaborated with Technical Artists to develop tools with Houdini Engine.
PROJECT SCREENSHOTS
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